Less Queue, More Craft
Rethinking Assumptions argued that when agents write most of the code, the assumptions behind our tooling break: tickets, PRs, sprints, and branches were built for a world where humans were the scarce resource. That post focused on tools. This one asks: what does that shift mean for teams? Product and engineering don't just use the tools - they are organized around the same assumptions. If we don't update how we work together, we'll keep forcing agent-era output through human-era structures and blame the wrong thing when it hurts.
There's an upside worth aiming for. When the bottleneck shifts from "can we build it?" to "do we want it? is it right?", product and tech can finally focus on the work that only humans can do: strategy, judgment, coherence, and learning. Less queue management, more craft. The teams that lean into that shift don't just survive the transition - they get to play a better game.
In this post we look at team-level assumptions and tensions, team size (including the "tiny team" angle), what product and tech need to own, the IC and PM in the new loop, the bridge from prototype to production, and a practical stance.
